How it compares to the games around it
Where it sits, in three different senses
Comparing Sons of Sparta to "the other God of War games" is three separate comparisons, and conflating them is why the conversation around it was confused.
| Sense | Answer |
|---|---|
| Release order | Tenth game in the series (2026) |
| Chronology | First — the earliest story in the timeline |
| Format | Second 2D game, after Betrayal (2007); the first Metroidvania |
| Price | $29.99 — the cheapest main-series entry in over a decade |

Against God of War: Betrayal (2007)
The only other 2D game in the series, and the obvious comparison by format.
| Betrayal (2007) | Sons of Sparta (2026) | |
|---|---|---|
| Platform | Mobile (Java ME era) | PS5, PS4 |
| Format | 2D side-scroller | 2D side-scroller |
| Structure | Linear action | Metroidvania |
| Weapon | Blades of Chaos | Spear and shield |
| Scope | Small, episodic | Full game, 21 regions, 594 collectibles |
The interesting difference is the structure. Betrayal was 2D because the hardware demanded it; Sons of Sparta is 2D as a deliberate art and design choice, with "high-definition pixel art" as a stated pillar and a Metroidvania map to match. Same format, opposite reasons.
Against Ascension (2013) and the Greek era
Chronologically this is the earliest story, sitting before Ascension and before the Ghost of Sparta flashbacks. That has two consequences:
- The weapon gap is real. No Blades of Chaos, because the story predates them. Spear and shield instead.
- The tone is domestic. Adult Kratos narrates to his daughter Calliope, which places the frame story before the tragedy of the first game. The subject is a thirteen-year-old at training camp, not a god-killer.
That second consequence is where the series' own creator objected, calling the portrayal of young Kratos generic and arguing the game does not reflect the licence. That is a substantive criticism from a specific vantage point — the person who defined what "God of War" means — and it is the strongest version of the "this is not really God of War" argument.
Against the Norse era (2018, Ragnarök)
This is the comparison with the least overlap and the most marketing weight.
| God of War (2018) / Ragnarök | Sons of Sparta | |
|---|---|---|
| Perspective | Third-person 3D | 2D side-scroller |
| Scope | 30-40+ hours | ~15 hours story, 20+ platinum |
| Price | Full price | $29.99 |
| Tone | Epic, generational | Coming-of-age, smaller |
| Combat | Blades and axe, 3D spacing | Spear and shield, 2D spacing |
| Writing team | Matt Sophos and co. | The same team, per Sony |
Sony's own framing is that this is a canon story from the same writers, not a side project. That is the pitch: the Norse games' narrative credibility applied to a deliberately smaller, retro-styled game.
Whether that holds up is exactly what the reviews split on — narrative credited, genre execution criticised.
The price comparison is the real one
| Game | Launch price | Hours to platinum |
|---|---|---|
| Sons of Sparta | $29.99 | 20+ |
| God of War (2018) | Full price | 40+ |
| Ragnarök | Full price | 50+ |
| Ascension | Full price | 25+ |
At half the price for half the hours, the value is roughly proportional. That is worth saying because "$29.99" is sometimes used to argue the game is a bargain that excuses its flaws — it is not a bargain, it is a proportionate one.
Where it genuinely beats its predecessors
Three things, and they are not nothing:
- The platinum is the easiest in the series. 4/10 difficulty, 20+ hours, 0 missable trophies, and no difficulty requirement. Compare that to any Norse-era platinum.
- No New Game Plus requirement. There is no NG+ at all, so the platinum is one playthrough plus clean-up.
- It fills a canon gap that has been open since 2010. Deimos was a backstory event in Ghost of Sparta; here he is a character.
The honest summary
Sons of Sparta is not a smaller version of the Norse games and it is not a modernised Betrayal. It is a $29.99 canon prequel in a genre the series had not attempted, made by a studio (Mega Cat) with a pixel-art reputation, written by the series' own narrative team, and scored by Bear McCreary.
Judged as a God of War story, it was received well. Judged as a Metroidvania, it was not. Both judgments are about the same object.
What this page is not
It is not a ranking. Ordering these games by quality would be an opinion dressed as a table, and the series spans 20 years and four hardware generations — the comparison that actually helps a buyer is the one above, which is about what each game asks of you.
Hermes Mode: rules, unlock code and split routingErebus Mode: surviving when every hit killsAll 594 collectibles, ranked by regionPlatinum roadmap: 36 trophies, one playthroughEvery boss, in the order you meet themSpear, shield and how attachments actually upgradeThree skill trees, one orb budgetGifts of Olympus and what each family doesAll 20 guides →